Rovers
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Go to https://github.com/asacolips-projects/pbta/wiki/#getting-started for the most current version of the documentation.
This preset is based on the Rovers rules written by Catherine Ramen and published by Aviatrix Games. It uses the Creative Commons 3.0 license.

# Configure Rolls
rollFormula = "2d6"
# Configure stat toggle label and formula modifier.
[statToggle]
label = "Scar"
modifier = "-2"
# Define roll result ranges.
[rollResults]
[rollResults.failure]
range = "6-"
label = "Miss"
[rollResults.partial]
range = "7-9"
label = "Partial Success"
[rollResults.success]
range = "10-11"
label = "Success"
[rollResults.critical]
range = "12+"
label = "Critical Success!"
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
wit = "Wit"
might = "Might"
grit = "Grit"
# Define attributes.
[character.attributesTop]
[character.attributesTop.terms]
type = "Clock"
label = "Terms"
max = 4
[character.attributesTop.hp]
type = "Resource"
label = "HP"
[character.attributesTop.armor]
type = "Number"
label = "Armor"
[character.attributesTop.strain]
type = "Clock"
label = "Strain"
max = 5
[character.attributesTop.xp]
type = "Xp"
label = "Experience"
max = 10
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.creds]
type = "Number"
label = "Creds"
[character.attributesLeft.load]
type = "ListMany"
label = "Load"
options = [
"Light (1-3)",
"Normal (4-5)",
"Heavy (6)",
"Encumbered (7-9)"
]
[character.attributesLeft.look]
type = "LongText"
label = "Background Skills"
# Define groups for moves.
[character.moveTypes]
service = "Service Skills"
skills = "General Skills"
muster = "Mustering Out"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Equipment"
load = "No Load"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.hp]
type = "Resource"
label = "HP"
[npc.attributesTop.armor]
type = "Number"
label = "Armor"
[npc.attributesTop.damage]
type = "Roll"
label = "Damage"
default = "d6"
[npc.attributesTop.loot]
type = "Text"
label = "Loot"
[npc.attributesLeft]
[npc.attributesLeft.look]
type = "LongText"
label = "Look"
[npc.attributesLeft.drive]
type = "LongText"
label = "Drive"
# Define logical groups for moves.
[npc.moveTypes]
gm = "GM Moves"
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