Rovers
This preset is based on the Rovers rules written by Catherine Ramen and published by Aviatrix Games. It uses the Creative Commons 3.0 license.
# Configure Rolls
rollFormula = "2d6"
# Configure stat toggle label and formula modifier.
[statToggle]
label = "Scar"
modifier = "-2"
# Define roll result ranges.
[rollResults]
[rollResults.failure]
range = "6-"
label = "Miss"
[rollResults.partial]
range = "7-9"
label = "Partial Success"
[rollResults.success]
range = "10-11"
label = "Success"
[rollResults.critical]
range = "12+"
label = "Critical Success!"
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
wit = "Wit"
might = "Might"
grit = "Grit"
# Define attributes.
[character.attributesTop]
[character.attributesTop.terms]
type = "Clock"
label = "Terms"
max = 4
[character.attributesTop.hp]
type = "Resource"
label = "HP"
[character.attributesTop.armor]
type = "Number"
label = "Armor"
[character.attributesTop.strain]
type = "Clock"
label = "Strain"
max = 5
[character.attributesTop.xp]
type = "Xp"
label = "Experience"
max = 10
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.creds]
type = "Number"
label = "Creds"
[character.attributesLeft.load]
type = "ListMany"
label = "Load"
options = [
"Light (1-3)",
"Normal (4-5)",
"Heavy (6)",
"Encumbered (7-9)"
]
[character.attributesLeft.look]
type = "LongText"
label = "Background Skills"
# Define groups for moves.
[character.moveTypes]
service = "Service Skills"
skills = "General Skills"
muster = "Mustering Out"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Equipment"
load = "No Load"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.hp]
type = "Resource"
label = "HP"
[npc.attributesTop.armor]
type = "Number"
label = "Armor"
[npc.attributesTop.damage]
type = "Roll"
label = "Damage"
default = "d6"
[npc.attributesTop.loot]
type = "Text"
label = "Loot"
[npc.attributesLeft]
[npc.attributesLeft.look]
type = "LongText"
label = "Look"
[npc.attributesLeft.drive]
type = "LongText"
label = "Drive"
# Define logical groups for moves.
[npc.moveTypes]
gm = "GM Moves"
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