PbtA System Documentation
  • Getting Started
  • Configuring Your System
  • Dice Rolls and Results
  • Character Sheets
  • NPC Sheets
  • Custom Actor Types/Sheets
  • A Complete Example
  • Making Changes to Existing Worlds
  • Error Reference
  • Configuration Reference
    • TOML Syntax
    • Stats
    • Attribute Types
  • PbtA Sheet Presets & Examples
    • Apocalypse World
    • Masks
    • Rovers
    • One Shot World
    • The Sprawl
    • Monster of the Week
    • Brindlewood Bay
  • PbtA System Add-on Modules
    • Dungeon Bitches
    • Fantasy World RPG
    • Masks
    • Monster of the Week
    • Rhapsody of Blood
    • Root
    • Under Hollow Hills
    • World of Dungeons
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  1. PbtA Sheet Presets & Examples

Apocalypse World

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Last updated 1 year ago

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This preset is based on the rules written by D. Vincent Baker and Meguey Baker, published by Lumpley Games.

# Configure Rolls
rollFormula = "2d6"
statToggle = "Highlight"

# Define roll result ranges.
[rollResults]
  [rollResults.failure]
    range = "6-"
    label = "Complications..."
  [rollResults.partial]
    range = "7-9"
    label = "Partial success"
  [rollResults.success]
    range = "10-12"
    label = "Success!"

########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]

  # Define stats.
  [character.stats]
    cool = "Cool"
    hard = "Hard"
    hot = "Hot"
    sharp = "Sharp"
    weird = "Weird"

  # Define attributes.
  [character.attributesTop]
    [character.attributesTop.harm]
      type = "Clock"
      label = "Harm"
      max = 6
    [character.attributesTop.armor]
      type = "Number"
      label = "Armor"
    [character.attributesTop.hold]
      type = "Resource"
      label = "Hold"
    [character.attributesTop.xp]
      type = "Xp"
      label = "Xp"
      max = 5

  # Define sidebar details.
  [character.attributesLeft]
    [character.attributesLeft.harmConditions]
      type = "ListMany"
      label = "Harm Conditions"
      options = [
        "Stabilized",
        "Shattered (-1COOL)",
        "Crippled (-1HARD)",
        "Disfigured (-1HOT)",
        "Broken (-1SHARP)"
      ]
    [character.attributesLeft.improvement]
      type = "LongText"
      label = "Improvement"
    [character.attributesLeft.hx]
      type = "LongText"
      label = "HX"
    [character.attributesLeft.look]
      type = "LongText"
      label = "Look"
    [character.attributesLeft.special]
      type = "LongText"
      label = "Playbook Special"

  # Define groups for moves.
  [character.moveTypes]
    basic = "Basic Moves"
    peripheral = "Peripheral Moves"
    class = "Class Moves"

  # Define groups for equipment.
  [character.equipmentTypes]
    gear = "Gear"
    barter = "Barter"

########################################
## NPCS ################################
########################################
# Define stats.
[npc]
  # Define attributes.
  [npc.attributesTop]
    [npc.attributesTop.harm]
      type = "Resource"
      label = "Harm"
    [npc.attributesTop.gender]
      type = "Text"
      label = "Gender"
    [npc.attributesTop.age]
      type = "Text"
      label = "Age"
      
  [npc.attributesLeft]
    [npc.attributesLeft.look]
      type = "LongText"
      label = "Look"
    [npc.attributesLeft.drive]
      type = "LongText"
      label = "Drive"

  # Define logical groups for moves.
  [npc.moveTypes]
    mc = "MC Moves"
  [npc.equipmentTypes]
    loot = "Loot"
Apocalypse World