Apocalypse World
Last updated
Last updated
This preset is based on the Apocalypse World rules written by D. Vincent Baker and Meguey Baker, published by Lumpley Games.
# Configure Rolls
rollFormula = "2d6"
statToggle = "Highlight"
# Define roll result ranges.
[rollResults]
[rollResults.failure]
range = "6-"
label = "Complications..."
[rollResults.partial]
range = "7-9"
label = "Partial success"
[rollResults.success]
range = "10-12"
label = "Success!"
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
cool = "Cool"
hard = "Hard"
hot = "Hot"
sharp = "Sharp"
weird = "Weird"
# Define attributes.
[character.attributesTop]
[character.attributesTop.harm]
type = "Clock"
label = "Harm"
max = 6
[character.attributesTop.armor]
type = "Number"
label = "Armor"
[character.attributesTop.hold]
type = "Resource"
label = "Hold"
[character.attributesTop.xp]
type = "Xp"
label = "Xp"
max = 5
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.harmConditions]
type = "ListMany"
label = "Harm Conditions"
options = [
"Stabilized",
"Shattered (-1COOL)",
"Crippled (-1HARD)",
"Disfigured (-1HOT)",
"Broken (-1SHARP)"
]
[character.attributesLeft.improvement]
type = "LongText"
label = "Improvement"
[character.attributesLeft.hx]
type = "LongText"
label = "HX"
[character.attributesLeft.look]
type = "LongText"
label = "Look"
[character.attributesLeft.special]
type = "LongText"
label = "Playbook Special"
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
peripheral = "Peripheral Moves"
class = "Class Moves"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Gear"
barter = "Barter"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.harm]
type = "Resource"
label = "Harm"
[npc.attributesTop.gender]
type = "Text"
label = "Gender"
[npc.attributesTop.age]
type = "Text"
label = "Age"
[npc.attributesLeft]
[npc.attributesLeft.look]
type = "LongText"
label = "Look"
[npc.attributesLeft.drive]
type = "LongText"
label = "Drive"
# Define logical groups for moves.
[npc.moveTypes]
mc = "MC Moves"
[npc.equipmentTypes]
loot = "Loot"