Monster of the Week
This character sheet preset is based on the Monster of the Week rules written by Michael Sands and published by Evil Hat Productions.
# Configure Rolls
rollFormula = "2d6"
# Define roll result ranges.
[rollResults]
[rollResults.success]
range = "10+"
label = "Success!"
[rollResults.partial]
range = "7-9"
label = "Partial success"
[rollResults.failure]
range = "6-"
label = "Miss..."
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
cool = "Cool"
tough = "Tough"
charm = "Charm"
sharp = "Sharp"
weird = "Weird"
# Define attributes.
[character.attributesTop]
[character.attributesTop.harm]
type = "Clock"
label = "Harm"
description = "When you reach 4 or more, mark unstable."
max = 7
[character.attributesTop.unstable]
type = "Checkbox"
label = "Unstable"
checkboxLabel = "Unstable Injuries"
description = "(Unstable injuries will worsen as time passes)"
default = false
[character.attributesTop.luck]
type = "Clock"
label = "Luck"
description = "Mark luck to change a roll to 12 or avoid all harm."
max = 7
default = 0
[character.attributesTop.xp]
type = "Xp"
label = "Experience"
description = "When you roll a miss, or when a move says to, mark Xp."
max = 5
default = 0
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.armour]
type = "Number"
label = "Armour"
default = 0
description = "Armour reduces harm suffered by the armour rating."
[character.attributesLeft.luckspecial]
type = "LongText"
label = "Luck Special"
[character.attributesLeft.look]
type = "LongText"
label = "Look"
[character.attributesLeft.improvements]
type = "LongText"
label = "Improvements"
[character.attributesLeft.advancedimprovements]
type = "LongText"
label = "Advanced Improvements"
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
class = "Playbook Moves"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Gear"
weapon = "Weapons"
transport = "Transport"
armour = "Armour"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.harm]
type = "Resource"
label = "Harm Capacity"
[npc.attributesTop.armour]
type = "Number"
label = "Armour"
default = 0
[npc.attributesTop.type]
type = "ListMany"
label = "NPC Type"
options = [
"Monster",
"Minion",
"Bystander",
"Location"
]
[npc.attributesLeft]
[npc.attributesLeft.powers]
type = "LongText"
label = "Drive"
[npc.attributesLeft.attacks]
type = "LongText"
label = "Attacks"
[npc.attributesLeft.weakness]
type = "LongText"
label = "Weakness"
[npc.attributesLeft.desc]
type = "LongText"
label = "Description"
[npc.attributesLeft.motivation]
type = "LongText"
label = "Motivation"
# Define logical groups for moves.
[npc.moveTypes]
custom = "Custom Moves"
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