Monster of the Week
Last updated
Last updated
This character sheet preset is based on the Monster of the Week rules written by Michael Sands and published by Evil Hat Productions.
# Configure Rolls
rollFormula = "2d6"
# Define roll result ranges.
[rollResults]
[rollResults.success]
range = "10+"
label = "Success!"
[rollResults.partial]
range = "7-9"
label = "Partial success"
[rollResults.failure]
range = "6-"
label = "Miss..."
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
cool = "Cool"
tough = "Tough"
charm = "Charm"
sharp = "Sharp"
weird = "Weird"
# Define attributes.
[character.attributesTop]
[character.attributesTop.harm]
type = "Clock"
label = "Harm"
description = "When you reach 4 or more, mark unstable."
max = 7
[character.attributesTop.unstable]
type = "Checkbox"
label = "Unstable"
checkboxLabel = "Unstable Injuries"
description = "(Unstable injuries will worsen as time passes)"
default = false
[character.attributesTop.luck]
type = "Clock"
label = "Luck"
description = "Mark luck to change a roll to 12 or avoid all harm."
max = 7
default = 0
[character.attributesTop.xp]
type = "Xp"
label = "Experience"
description = "When you roll a miss, or when a move says to, mark Xp."
max = 5
default = 0
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.armour]
type = "Number"
label = "Armour"
default = 0
description = "Armour reduces harm suffered by the armour rating."
[character.attributesLeft.luckspecial]
type = "LongText"
label = "Luck Special"
[character.attributesLeft.look]
type = "LongText"
label = "Look"
[character.attributesLeft.improvements]
type = "LongText"
label = "Improvements"
[character.attributesLeft.advancedimprovements]
type = "LongText"
label = "Advanced Improvements"
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
class = "Playbook Moves"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Gear"
weapon = "Weapons"
transport = "Transport"
armour = "Armour"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.harm]
type = "Resource"
label = "Harm Capacity"
[npc.attributesTop.armour]
type = "Number"
label = "Armour"
default = 0
[npc.attributesTop.type]
type = "ListMany"
label = "NPC Type"
options = [
"Monster",
"Minion",
"Bystander",
"Location"
]
[npc.attributesLeft]
[npc.attributesLeft.powers]
type = "LongText"
label = "Drive"
[npc.attributesLeft.attacks]
type = "LongText"
label = "Attacks"
[npc.attributesLeft.weakness]
type = "LongText"
label = "Weakness"
[npc.attributesLeft.desc]
type = "LongText"
label = "Description"
[npc.attributesLeft.motivation]
type = "LongText"
label = "Motivation"
# Define logical groups for moves.
[npc.moveTypes]
custom = "Custom Moves"