Masks

THIS DOCUMENTATION IS NO LONGER USED

This preset is based on the Masks rules written by Brendan Conway and published by Magpie Games. It uses the Creative Commons 4.0 license.

# Configure Rolls
rollFormula = "2d6"
statToggle = "Locked"

# Define roll result ranges.
[rollResults]
  [rollResults.failure]
    range = "6-"
    label = "Complications..."
  [rollResults.partial]
    range = "7-9"
    label = "Partial success"
  [rollResults.success]
    range = "10+"
    label = "Success!"

########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]

  # Define stats.
  [character.stats]
    danger = "Danger"
    freak = "Freak"
    savior = "Savior"
    superior = "Superior"
    mundane = "Mundane"

  # Define attributes.
  [character.attributesTop]
    [character.attributesTop.heroName]
      type = "Text"
      label = "Hero Name"
    [character.attributesTop.xp]
      type = "Xp"
      label = "Potential"
      max = 5
    [character.attributesTop.momentUnlocked]
      type = "Checkbox"
      label = "Moment of Truth"
      checkboxLabel = "Unlocked"
      default = false

  # Define sidebar details.
  [character.attributesLeft]
    [character.attributesLeft.conditions]
      type = "ListMany"
      label = "Conditions"
      description = "Choose all that apply:"
      condition = true
      options = [
        "Afraid (-2 to engage)",
        "Angry (-2 to comfort)",
        "Guilty (-2 to provoke)",
        "Hopeless (-2 to unleash)",
        "Insecure (-2 to defend)"
      ]
    [character.attributesLeft.look]
      type = "LongText"
      label = "Look"
    [character.attributesLeft.abilities]
      type = "LongText"
      label = "Abilities"
    [character.attributesLeft.influence]
      type = "LongText"
      label = "Influence"
    [character.attributesLeft.moment]
      type = "LongText"
      label = "Moment of Truth"

  # Define groups for moves.
  [character.moveTypes]
    basic = "Basic Moves"
    playbook = "Playbook Moves"
    team = "Team Moves"
    adult = "Adult Moves"

  # Define groups for equipment.

########################################
## NPCS ################################
########################################
# Define stats.
[npc]
  # Define attributes.
  [npc.attributesTop]
    [npc.attributesTop.realName]
      type = "Text"
      label = "Real Name"
    [npc.attributesTop.generation]
      type = "Text"
      label = "Generation"
    [npc.attributesTop.conditions]
      type = "Text"
      label = "Conditions"

  [npc.attributesLeft]
    [npc.attributesLeft.drive]
      type = "LongText"
      label = "Drive"
    [npc.attributesLeft.abilities]
      type = "LongText"
      label = "Abilities"
    [npc.attributesLeft.conditions]
      type = "ListMany"
      label = "Conditions"
      description = "Choose all that apply:"
      options = [
        "Afraid",
        "Angry",
        "Guilty",
        "Hopeless",
        "Insecure"
      ]

  # Define logical groups for moves.
  [npc.moveTypes]
    villain = "Villain Moves"

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