PbtA System Documentation
  • Getting Started
  • Configuring Your System
  • Dice Rolls and Results
  • Character Sheets
  • NPC Sheets
  • Custom Actor Types/Sheets
  • A Complete Example
  • Making Changes to Existing Worlds
  • Error Reference
  • Configuration Reference
    • TOML Syntax
    • Stats
    • Attribute Types
  • PbtA Sheet Presets & Examples
    • Apocalypse World
    • Masks
    • Rovers
    • One Shot World
    • The Sprawl
    • Monster of the Week
    • Brindlewood Bay
  • PbtA System Add-on Modules
    • Dungeon Bitches
    • Fantasy World RPG
    • Masks
    • Monster of the Week
    • Rhapsody of Blood
    • Root
    • Under Hollow Hills
    • World of Dungeons
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  1. PbtA Sheet Presets & Examples

Masks

PreviousApocalypse WorldNextRovers

Last updated 3 years ago

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This preset is based on the rules written by Brendan Conway and published by Magpie Games. It uses the .

# Configure Rolls
rollFormula = "2d6"
statToggle = "Locked"

# Define roll result ranges.
[rollResults]
  [rollResults.failure]
    range = "6-"
    label = "Complications..."
  [rollResults.partial]
    range = "7-9"
    label = "Partial success"
  [rollResults.success]
    range = "10+"
    label = "Success!"

########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]

  # Define stats.
  [character.stats]
    danger = "Danger"
    freak = "Freak"
    savior = "Savior"
    superior = "Superior"
    mundane = "Mundane"

  # Define attributes.
  [character.attributesTop]
    [character.attributesTop.heroName]
      type = "Text"
      label = "Hero Name"
    [character.attributesTop.xp]
      type = "Xp"
      label = "Potential"
      max = 5
    [character.attributesTop.momentUnlocked]
      type = "Checkbox"
      label = "Moment of Truth"
      checkboxLabel = "Unlocked"
      default = false

  # Define sidebar details.
  [character.attributesLeft]
    [character.attributesLeft.conditions]
      type = "ListMany"
      label = "Conditions"
      description = "Choose all that apply:"
      condition = true
      options = [
        "Afraid (-2 to engage)",
        "Angry (-2 to comfort)",
        "Guilty (-2 to provoke)",
        "Hopeless (-2 to unleash)",
        "Insecure (-2 to defend)"
      ]
    [character.attributesLeft.look]
      type = "LongText"
      label = "Look"
    [character.attributesLeft.abilities]
      type = "LongText"
      label = "Abilities"
    [character.attributesLeft.influence]
      type = "LongText"
      label = "Influence"
    [character.attributesLeft.moment]
      type = "LongText"
      label = "Moment of Truth"

  # Define groups for moves.
  [character.moveTypes]
    basic = "Basic Moves"
    playbook = "Playbook Moves"
    team = "Team Moves"
    adult = "Adult Moves"

  # Define groups for equipment.

########################################
## NPCS ################################
########################################
# Define stats.
[npc]
  # Define attributes.
  [npc.attributesTop]
    [npc.attributesTop.realName]
      type = "Text"
      label = "Real Name"
    [npc.attributesTop.generation]
      type = "Text"
      label = "Generation"
    [npc.attributesTop.conditions]
      type = "Text"
      label = "Conditions"

  [npc.attributesLeft]
    [npc.attributesLeft.drive]
      type = "LongText"
      label = "Drive"
    [npc.attributesLeft.abilities]
      type = "LongText"
      label = "Abilities"
    [npc.attributesLeft.conditions]
      type = "ListMany"
      label = "Conditions"
      description = "Choose all that apply:"
      options = [
        "Afraid",
        "Angry",
        "Guilty",
        "Hopeless",
        "Insecure"
      ]

  # Define logical groups for moves.
  [npc.moveTypes]
    villain = "Villain Moves"
Masks
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