Masks
This preset is based on the Masks rules written by Brendan Conway and published by Magpie Games. It uses the Creative Commons 4.0 license.
# Configure Rolls
rollFormula = "2d6"
statToggle = "Locked"
# Define roll result ranges.
[rollResults]
[rollResults.failure]
range = "6-"
label = "Complications..."
[rollResults.partial]
range = "7-9"
label = "Partial success"
[rollResults.success]
range = "10+"
label = "Success!"
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
danger = "Danger"
freak = "Freak"
savior = "Savior"
superior = "Superior"
mundane = "Mundane"
# Define attributes.
[character.attributesTop]
[character.attributesTop.heroName]
type = "Text"
label = "Hero Name"
[character.attributesTop.xp]
type = "Xp"
label = "Potential"
max = 5
[character.attributesTop.momentUnlocked]
type = "Checkbox"
label = "Moment of Truth"
checkboxLabel = "Unlocked"
default = false
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.conditions]
type = "ListMany"
label = "Conditions"
description = "Choose all that apply:"
condition = true
options = [
"Afraid (-2 to engage)",
"Angry (-2 to comfort)",
"Guilty (-2 to provoke)",
"Hopeless (-2 to unleash)",
"Insecure (-2 to defend)"
]
[character.attributesLeft.look]
type = "LongText"
label = "Look"
[character.attributesLeft.abilities]
type = "LongText"
label = "Abilities"
[character.attributesLeft.influence]
type = "LongText"
label = "Influence"
[character.attributesLeft.moment]
type = "LongText"
label = "Moment of Truth"
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
playbook = "Playbook Moves"
team = "Team Moves"
adult = "Adult Moves"
# Define groups for equipment.
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.realName]
type = "Text"
label = "Real Name"
[npc.attributesTop.generation]
type = "Text"
label = "Generation"
[npc.attributesTop.conditions]
type = "Text"
label = "Conditions"
[npc.attributesLeft]
[npc.attributesLeft.drive]
type = "LongText"
label = "Drive"
[npc.attributesLeft.abilities]
type = "LongText"
label = "Abilities"
[npc.attributesLeft.conditions]
type = "ListMany"
label = "Conditions"
description = "Choose all that apply:"
options = [
"Afraid",
"Angry",
"Guilty",
"Hopeless",
"Insecure"
]
# Define logical groups for moves.
[npc.moveTypes]
villain = "Villain Moves"
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