A Complete Example
Based on the previous sections, here's a complete example of a sheet configuration for the PbtA system.
# Configure Rolls
rollFormula = "2d6"
statToggle = "Toggle"
# Define roll result ranges.
[rollResults]
[rollResults.failure]
range = "6-"
label = "Complications..."
[rollResults.partial]
range = "7-9"
label = "Partial success"
[rollResults.success]
range = "10-12"
label = "Success!"
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
foo = "Foo"
bar = "Bar"
bas = "Bas"
# Define attributes.
[character.attributesTop]
[character.attributesTop.harm]
type = "Clock"
label = "Harm"
max = 6
[character.attributesTop.armor]
type = "Number"
label = "Armor"
[character.attributesTop.hold]
type = "Resource"
label = "Hold"
[character.attributesTop.xp]
type = "Xp"
label = "Xp"
max = 5
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.harmConditions]
type = "ListMany"
label = "Conditions"
options = [
"Unconscious",
"Blinded",
"Deafened",
"Paralyzed",
"Stunned",
"Weakened",
"Dying",
]
[character.attributesLeft.look]
type = "LongText"
label = "Look"
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
peripheral = "Advanced Moves"
class = "Class Moves"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Gear"
loot = "Loot"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.harm]
type = "Resource"
label = "Harm"
[npc.attributesTop.damage]
type = "Roll"
label = "Damage"
default = "d6"
[npc.attributesTop.loot]
type = "Text"
label = "Loot"
[npc.attributesLeft]
[npc.attributesLeft.look]
type = "LongText"
label = "Look"
[npc.attributesLeft.drive]
type = "LongText"
label = "Drive"
# Define logical groups for moves.
[npc.moveTypes]
gm = "GM Moves"
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