One Shot World
Last updated
Last updated
One Shot World is written by Yochai Gal and uses the Creative Commons 4.0 license.
# Configure Rolls
rollFormula = "2d6"
# Configure stat toggle label and formula modifier.
[statToggle]
label = "Disability"
modifier = "-1"
# Define roll result ranges.
[rollResults]
[rollResults.failure]
range = "6-"
label = "Miss"
[rollResults.partial]
range = "7-9"
label = "Partial Success"
[rollResults.success]
range = "10+"
label = "Success!"
########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]
# Define stats.
[character.stats]
str = "STR"
int = "INT"
con = "CON"
dex = "DEX"
wis = "WIS"
cha = "CHA"
# Define attributes.
[character.attributesTop]
[character.attributesTop.hp]
type = "Resource"
label = "Hit Points"
[character.attributesTop.armor]
type = "Number"
label = "Armor"
[character.attributesTop.damage]
type = "Roll"
default = "d4"
[character.attributesTop.xp]
type = "Xp"
label = "Xp"
max = 4
# Define sidebar details.
[character.attributesLeft]
[character.attributesLeft.look]
type = "LongText"
label = "Look"
[character.attributesLeft.goal]
type = "LongText"
label = "Personal Goal"
[character.attributesLeft.drive]
type = "LongText"
label = "Drives"
[character.attributesLeft.memory]
type = "LongText"
label = "A Memory that made you"
[character.attributesLeft.knowledge]
type = "LongText"
label = "Area Knowledge"
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
class = "Class Moves"
advances = "Advances"
# Define groups for equipment.
[character.equipmentTypes]
gear = "Starting Gear"
optional = "Optional Gear"
########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.hp]
type = "Resource"
label = "HP"
[npc.attributesTop.armor]
type = "Number"
label = "Armor"
[npc.attributesTop.damage]
type = "Roll"
label = "Damage"
default = "d6"
[npc.attributesLeft]
[npc.attributesLeft.traits]
type = "LongText"
label = "Traits"
[npc.attributesLeft.instinct]
type = "LongText"
label = "Intinct"
[npc.attributesLeft.knacks]
type = "LongText"
label = "Knacks"
# Define logical groups for moves.
[npc.moveTypes]
gm = "GM Moves"