Recommended Modules
The following Modules are not specifically written for / with support of the System, but their general features enhance the experience of using the System in a significant way
Combat Enhancements
Shows rough HP of allies (and optionally enemies), and allows drag-and-drop reordering of initiative. Useful for held actions and Commanders adjusting the order around.
https://gitlab.com/asacolips-projects/foundry-mods/combat-enhancements
Combat Numbers
Shows damage (and optionally healing) as bounding RPG-style numbers. Useful for verifying damage was applied correctly
https://github.com/1000nettles/combat-numbers
Easy Target
Makes targetting easier via Alt + Click
https://bitbucket.org/Fyorl/easy-target/src
Group Initiative
If you prefer having every Actor in initiative rather than one reprenting a group, Group Initiative allows enemies of the same type (like 5 Goblins) to share initiative
https://github.com/tonifisler/foundry-group-initiative
Roll of Fate
There are often times you need to pick a random Actor from a group - this makes that easy
https://github.com/Handyfon/roll-of-fate/tree/master
Target Enhancements
Adds a much larger targeting indicator, as well as a small image indicating who is targeting that Token
https://github.com/eadorin/target-enhancements
Token Mold
Applies unique identifiers (and optionally adjectives) to Tokens as unliked Actors are dragged onto a scene. This makes it easier to target and know which targets were hit in a multi-target attack, such as "Small Goblin 2, Springy Goblin 3"
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