Toolkit13 System
  • Welcome to Toolkit13 (13th Age Compatible)
  • Getting Started
    • How to navigate Foundry's interface
    • How to create a new Character
    • Inline Rolls Reference
    • How to make Powers, Actions, and Magic Items
    • How to make a Monster
    • Running combat
    • Useful macros (Active Effects)
    • Common workarounds for missing features
    • System settings
  • Integrations
    • Third party module integrations
    • Recommended Modules
  • Contributing
    • Contributing to compendiums
    • Contributing at Gitlab
  • Help & Support
    • Reporting bugs and requesting features
    • Discord
    • Features roadmap
      • V2 Sheet Redesign
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On this page
  • Combat Enhancements
  • Combat Numbers
  • Easy Target
  • Group Initiative
  • Roll of Fate
  • Target Enhancements
  • Token Mold

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  1. Integrations

Recommended Modules

PreviousThird party module integrationsNextContributing to compendiums

Last updated 4 years ago

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The following Modules are not specifically written for / with support of the System, but their general features enhance the experience of using the System in a significant way

Combat Enhancements

Shows rough HP of allies (and optionally enemies), and allows drag-and-drop reordering of initiative. Useful for held actions and Commanders adjusting the order around.

Combat Numbers

Shows damage (and optionally healing) as bounding RPG-style numbers. Useful for verifying damage was applied correctly

Easy Target

Makes targetting easier via Alt + Click

Group Initiative

If you prefer having every Actor in initiative rather than one reprenting a group, Group Initiative allows enemies of the same type (like 5 Goblins) to share initiative

Roll of Fate

There are often times you need to pick a random Actor from a group - this makes that easy

Target Enhancements

Adds a much larger targeting indicator, as well as a small image indicating who is targeting that Token

Token Mold

Applies unique identifiers (and optionally adjectives) to Tokens as unliked Actors are dragged onto a scene. This makes it easier to target and know which targets were hit in a multi-target attack, such as "Small Goblin 2, Springy Goblin 3"

https://gitlab.com/asacolips-projects/foundry-mods/combat-enhancements
https://github.com/1000nettles/combat-numbers
https://bitbucket.org/Fyorl/easy-target/src
https://github.com/tonifisler/foundry-group-initiative
https://github.com/Handyfon/roll-of-fate/tree/master
https://github.com/eadorin/target-enhancements
https://github.com/Moerill/token-mold