Running combat

How to Start and Run a Combat

(this section is WIP, needs revision)

  1. Select everyone, roll for initiative, add to combat

  2. Process first player

    A. Choose power/attack

    B. Select targets on map

    C. Click on selected power/attack

    D. If hit/effect, right-click on effect to apply to targets

Attack and Targeting Automation

Recommended Addons:

Both Player Powers and Monster Attacks often have "Triggers" - things like "Natural 15+", "Natural Even", "Natural Odd Hit".

For Triggers that rely only on the Natural roll such as "Natural 15+" or "Natural Even", they will always execute when rolled

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For Triggers that rely on Hitting / Missing, the System will only evaluate the Trigger if 1+ Targets are selected. In the case of multiple Targets, each Target is evaluated separately for hits / misses, which is displayed in the final Chat message. For powers such as "1d3 in a group", you can select the max number (3) in the preference you want to hit them, and the System will pick them in that order in cases you roll less than max. If your target is random such as "1d3 random enemies in a group", the System will randomly pick instead.

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Trigger evaluation is powered by Natural Language Processing (regexes, not full NLP AI) - all you need to do is type the power using the words we support.

Target Amount

Natural Roll Triggers

Damage / Healing menu

You can right click a non-Attack roll to open a Context menu. This menu allows you to apply the roll as straight damage, half damage, double damage, triple damage, healing, or temporary health.

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Please note that this will apply to the Selected token(s), ensuring that players can only apply damage to Tokens they control. The GM, as always, can select everything.

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