[[[email protected][email protected][email protected]tk.m.bonus]] vs. AC
d20
+ Strength modifier + standard bonuses (level, escalation die, attack penalties) + melee magic item bonuses.[[@[email protected][email protected]]] damage
[[@lvl]] damage
@wpn.m.dice
attribute will be your damage dice per level, such as 5d10 for a 5th level fighter with a heavy greatsword. Similarly, @str.dmg
will be your strength bonus multiplied per tier, such as +8
for a strength of 18 at 5th level.@wpn.m.die
attribute that will give you a single die, so you could do this to do your level in a different damage die:[[(@lvl)@[email protected][email protected]]] damage
[[(@lvl)[email protected][email protected]]] damage
[[2d10*10]]
or [[floor(d12/2)]]
min()
to select the lower, or max()
to select the higher. For example:[[d20+max(@str.mod,@dex.mod)[email protected][email protected]]]
for a ranger's melee attack roll.@str.mod
@str.mod
(strength)@dex.mod
(dexterity)@con.mod
(constitution)@int.mod
(intelligence)@wis.mod
(wisdom)@cha.mod
(charisma)@str.dmg
@str.dmg
(strength)@dex.dmg
(dexterity)@con.dmg
(constitution)@int.dmg
(intelligence)@wis.dmg
(wisdom)@cha.dmg
(charisma)@lvl
@ed
@init
@std
@[email protected]+penalties
if any (such as having negative remaining recoveries).@tier
1
at adventurer tier, 2
at champion tier, and 3
at epic tier.@wpn.m.die
d10
.@wpn.m.die
(melee)@wpn.r.die
(ranged)@wpn.j.die
(JAB)@wpn.p.die
(PUNCH)@wpn.k.die
(KICK)@wpn.m.dice
5d10
for a 5th level fighter with a heavy weapon.@wpn.m.dice
(melee)@wpn.r.dice
(ranged)@wpn.j.dice
(JAB)@wpn.p.dice
(PUNCH)@wpn.k.dice
(KICK)@atk.m.bonus
@atk.m.bonus
(melee weapons)@atk.r.bonus
(ranged weapons)@atk.a.bonus
(arcane implements)@atk.d.bonus
(divine implements)